10/30/2023 0 Comments Desk defender turret![]() ![]() It just depends on if you're running one or two turrets. If you put Gemini on sure you get 13 damage, but that's still gonna make you 2 shot swarmers and restrict how much your turret can see. The MK2 deals 8 damage which meets the 2 shot breakpoint on swarmers. On the other side of the coin Hawkeye pairs well with the MK2 turret. On top of that since you have 2 turrets with Gemini the aim restriction on the turrets isn't that big of a deal since you have, well, 2 turrets. Putting defender system on makes Gemini deal 11 damage each which obviously makes you 2 shot swarmer which saves a lot of ammo in the long run. And when there's a swarmer 9 times out of 10 there's a lot of swarmer so that's a lot of ammo you're gonna use up. This means your Gemini turrets are going to be using up 3 shots to kill a single swarmer. You see, Gemini turrets deal 6 damage per shot. It's that defender system and Gemini pair very well together. It's not that defender system alone is good. It’s up to you to play with them and understand what you want out of your support tool Neither is 100% better then the other because like most things in DRG they fill different niches. ![]() However on aquarqs you want to be fast and having a turret that can hit things you didn’t see coming can be life saving. Dotty missions you have plenty of time to set up and the bugs are ultimately going to find themselves next to the drill so you don’t need to worry about the bugs getting behind you and you’ll appreciate the damage. A good example is dotty missions and aquarqs. But defender will let you down in a pinch if you run behind it. Hawkeye will burn through ammo faster because it’s shooting everything even if it’s just the armor of an oppressor that’s still coming down the wall on the other side of the cave. However if your going to be defending a particular point defender is better because you have time to set things up and squeeze the bugs into a kill box. If you’re moving around a lot and having your turret as a back up you want Hawkeye because it will be able to watch your back easier with less thought and planning. Defender is really good for the turtle engi, Hawkeye is good for the hare engi. It gives a rarely useful range boost, and requires you to stop doing your job in order to allow it do a worse version of your job for you. If anything, the Hawkeye system is the useless one here. Whereas the Defender system's downside is entirely negated in exchange for only needing to remember to place it against a wall, and you go from dealing 6 damage, to dealing 11 damage per shot allowing your turrets to kill smaller bugs faster, leaving you with less things to worry about so you can personally remove the larger threats more quickly. So the Hawkeye system basically gets no benefits, in exchange for a targeting mechanic that does nothing unless you stop killing bugs yourself and manually target something. ![]() Which ironically, the Defender system encouraging being placed away from the center would get far more use out of the range than the Hawkeye system does. Not to mention, the range boost of the Hawkeye system isn't going to be terribly useful since you are going to be placing your turrets in the middle of the room most of the time due to the 360 degree scanning, where it won't need that range due to just being closer to it's targets. That means it's best used for crowd control and dealing with smaller bugs like grunts or slashers, but there are so many of those it doesn't even need the range boost in the first place since it will rarely ever not have something to fire at. and it will waste a ton of ammo trying to fire at armored enemies because it fires directly at them, ignoreing any weakpoints unless they also happen to be in the middle of the enemy. With only a mere 6 damage per shot, it doesn't do nearly enough damage to be used on big bugs. The Hawkeye system on the other hand requires a lot of micro-managing to get any use out of, and often times anything that is worth targeting is far more easily killed via just shooting it yourself. Then you get a free 80% boost in damage for effectively no downside. put it against a wall, it won't have any need to look behind itself if it's against a wall so nothing can even get behind it in the first place. All you need to do to entirely negate the lack of radius is just. The Defender upgrade makes it so that rather than spinning in a full circle, it will pan to one side, then back to the other side, then back to the first in a 160 degree cone, just short of half a circle, just like a security camera. Normally the Sentry will scan in a 360 degree radius, essentially the turret will spin and when it finds something it will start attacking, and then move to a nearby target when it kills the bug.
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